module Base
{
	fixing Fix 90 Ford F350 Seat
	{
	   Require = Base.90fordF350SeatFront2;Base.90fordF350ambulanceStretcher2,
	   ConditionModifier = 0.5,

       Fixer = Base.DuctTape=2;Mechanics=1,
	}

	fixing Fix 90 Ford F350 Trunk Welding
	{
	   Require = Base.90fordF350Trunk2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix 90 Ford F350 Trunk Lids Welding
    {
       Require = Base.90fordF350LeftStorageLids2;Base.90fordF350CornerStorageLids2;Base.90fordF350RightStorageLid2;Base.90fordF350ambLeftStorageLids2;Base.90fordF350ambCornerStorageLids2;Base.90fordF350ambRightStorageLid2,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

    fixing Fix 90 Ford F350 Trunk Lids
	{
       Require = Base.90fordF350LeftStorageLids2;Base.90fordF350CornerStorageLids2;Base.90fordF350RightStorageLid2;Base.90fordF350ambLeftStorageLids2;Base.90fordF350ambCornerStorageLids2;Base.90fordF350ambRightStorageLid2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix 90 Ford F350 Door Welding
	{
	   Require = Base.90fordF350FrontDoor2;Base.90fordF350RearDoor2;Base.90fordF350BackDoors2;Base.90fordF350ambBackDoors2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix 90 Ford F350 Armor Welding
    {
       Require = Base.90fordF350Sidesteps2;Base.90fordF350BumperFront;Base.90fordF350BullbarFront;Base.90fordF350ReinforcedBumperFront;Base.90fordF350BumperRear;Base.90fordF350WindowFrontArmor;Base.90fordF350WindowRearRightArmor;Base.90fordF350WindshieldArmor;Base.90fordF350WindshieldRearArmor,
       GlobalItem = Base.BlowTorch=8,
       ConditionModifier = 1.0,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }
}
